__state
__state: any
__states
_agent_max_velocity
_agent_max_velocity: number
_agent_p
_agent_p: number[]
_agent_radius
_agent_radius: number
_agent_v
_agent_v: number[]
_agent_velocity_step
_agent_velocity_step: number
_ball_max_velocity
_ball_max_velocity: number
_ball_min_velocity
_ball_min_velocity: number
_ball_radius
_ball_radius: number
_balls
_balls: any[]
_cos
_cos: number[]
_height
_height: number
_history_state
_history_state: any[]
_history_state_size
_history_state_size: number
_max_position
_max_position: number[]
_max_size
_max_size: number
_min_position
_min_position: number[]
_sensor_count
_sensor_count: number
_sensor_length
_sensor_length: number
_sin
_sin: number[]
_width
_width: number
Waterball environment