Smooth maze environment

Hierarchy (View Summary)

Constructors

Properties

__map: any[][]
_epoch: number
_goal_size: number[]
_height: number
_map_resolution: number[]
_max_step: number
_orient: number
_points: any[]
_position: any[]
_reward: { fail: number; goal: number; step: number; wall: number }
_rotate: number
_velocity: number
_width: number

Accessors

  • get actions(): number[][]
  • Returns number[][]

  • get epoch(): number
  • Epoch

    Returns number

  • get map(): any[][]
  • Returns any[][]

  • set reward(value: any): void
  • Reward

    Parameters

    • value: any

      Reward object

    Returns void

Methods

  • Sample an action.

    Parameters

    • agent: any

      Agent

    Returns any[]

    Sampled action

  • Set new state.

    Parameters

    • state: any

      New state

    Returns void

  • Returns current state.

    Returns any[]

    Current state

  • Do action and returns new state.

    Parameters

    • action: any[]

      Actions to be performed by the agent

    • agent: any

      Agent

    Returns { done: boolean; invalid?: boolean; reward: number; state: any[] }

    state, reward, done

  • Do actioin without changing environment and returns new state.

    Parameters

    • state: any

      Environment state

    • action: any

      Actions to be performed by the agent

    Returns { done: boolean; reward: number; state: any[] }

    state, reward, done