Pendulum environment

Hierarchy (View Summary)

Constructors

Properties

_dt: number
_dtheta: number
_epoch: number
_g: number
_length: number
_mass: number
_max_speed: number
_max_step: number
_max_torque: number
_theta: number

Accessors

  • get epoch(): number
  • Epoch

    Returns number

  • set reward(value: any): void
  • Reward

    Parameters

    • value: any

      Reward object

    Returns void

Methods

  • Parameters

    • t: any

    Returns number

  • Reset environment.

    Returns number[]

  • Sample an action.

    Parameters

    • agent: any

      Agent

    Returns any[]

    Sampled action

  • Set new state.

    Parameters

    • state: any

      New state

    Returns void

  • Returns current state.

    Returns number[]

    Current state

  • Do action and returns new state.

    Parameters

    • action: any[]

      Actions to be performed by the agent

    • agent: any

      Agent

    Returns { done: boolean; invalid?: boolean; reward: number; state: any[] }

    state, reward, done

  • Do actioin without changing environment and returns new state.

    Parameters

    • state: any

      Environment state

    • action: any

      Actions to be performed by the agent

    Returns { done: boolean; reward: number; state: any[] }

    state, reward, done