Breaker environment

Hierarchy (View Summary)

Constructors

Properties

_ball_position: number[]
_ball_radius: number
_ball_speed: number
_ball_velocity: number[]
_block_existances: any[]
_block_positions: number[][]
_block_size: number[]
_epoch: number
_padding: number[][]
_paddle_baseline: number
_paddle_position: number
_paddle_size: number[]
_paddle_speed: number
_reward: {
    break: number;
    fail: number;
    goal: number;
    hit: number;
    step: number;
}
_size: number[]

Accessors

  • get actions(): number[][]
  • Returns number[][]

  • get epoch(): number
  • Epoch

    Returns number

  • set reward(value: any): void
  • Reward

    Parameters

    • value: any

      Reward object

    Returns void

Methods

  • Parameters

    • ball_c: any
    • block_c: any
    • block_size: any

    Returns (number | number[])[]

  • Reset environment.

    Returns any[]

  • Sample an action.

    Parameters

    • agent: any

      Agent

    Returns any[]

    Sampled action

  • Set new state.

    Parameters

    • state: any

      New state

    Returns void

  • Returns current state.

    Returns any[]

    Current state

  • Do action and returns new state.

    Parameters

    • action: any[]

      Actions to be performed by the agent

    • agent: any

      Agent

    Returns { done: boolean; invalid?: boolean; reward: number; state: any[] }

    state, reward, done

  • Do actioin without changing environment and returns new state.

    Parameters

    • state: any

      Environment state

    • action: any

      Actions to be performed by the agent

    Returns { done: any; reward: number; state: any[] }

    state, reward, done