Constructors
Properties
_env
_table
_table: QTable
Methods
get_action
- get_action(state: any[], greedy_rate?: number): any[]
Parameters
- state: any[]
Optional
greedy_rate: number
Returns any[]
Action
get_score
- get_score(): number[][][]
Returns number[][][]
Score values
update
- update(action: any[], state: any[], next_state: any[], reward: number): void
Parameters
- action: any[]
- state: any[]
- next_state: any[]
- reward: number
Returns void
Q-learning agent